#void updateWithoutInput()
{
	if(isExpolde==0)
	{
		if(bullet_y>-25)
		    bullet_y=bullet_y-2;
		    
		    if(enemy_y<High-25)
		    enemy_y=enemy_y+0.5;
		else
		enemy_y=10;
		if(abs(bullet_x-enemy_x)+abs(bullet_y-enemy_y)<80
		{
			enemy_x=rand()%Width;
			enemy_y=-40;
			bullet_y=-85;
			mciSendString("close gemusic",NULL,0,NULL);
			mciSendString("open D:\\goEnemy.mp3 alias gemusic",NULL,0,NULL);
			
			mciSendString("play gemusic",NULL,0,NULL);
			score++;
			if(score>0&&score%5==0&&score%2!=0)
			{
				mciSendString("close 5music",NULL,0,NULL);
				mciSendString("open D:\\5.mp3 alias 5music",NULL,0,NULL);
				mciSendString("play 5music",NULL,0,NULL);
			 } 
			 if(score%10==0)
			 {
				mciSendString("close 10music",NULL,0,NULL);
				mciSendString("open D:\\10.mp3 alias 10music",NULL,0,NULL); 	
				mciSendString("play 10music",NULL,0,NULL);
			 }
		}
	    if(abs(position_x-enemy_x)+abs(position_y-enemy_y)<150)
		{
			isExpolde=1;
			mciSendString("close exmusic",NULL,0,NULL);
			mciSendString("open D:\\explode.mp3 alias 5music",NULL,0,NULL);
			mciSendString("play exmusic",NULL,0,NULL);
			
		}	    
	}
 }

